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| This sheet
includes all of the important errata for Warhammer
Ancient Battles (WAB) and Armies of Antiquity (AoA). Some
minor corrections have been left out of this sheet, on
the basis that the correction will cause far more
confusion than they resolve. These corrections can
only be used for battles where both players knew about
them before the battle began. Jervis Johnson, 23/03/00 Warhammer Ancient BattlesRerolls: A number of rules allow a unit to reroll a dice roll. Unless stated otherwise a reroll may be used every time the dice roll is failed, rather than once per battle. However, a single dice roll may not be rerolled more than once, and the result of the second roll must be accepted. P8, Characteristics: No characteristic can be higher than 10. If modifiers would increase a charactersitic to over 10 it counts as 10 instead. P18, Charges: Charging units should be moved one at a time. If one units move blocks another unit from making a charge, then that other unit counts as having made a failed charge. Note that a unit whose charge is blocked may not redirect their charge against another unit, or swing round to hit the flank or rear of the unit it was going to charge. P20, Marching: The only manoeuvre a marching unit can carry out is a wheel. It may not change formation, turn or reform. P26, Light Armour Save: Light armour provides a 6+ infantry save and a 5+ cavalry save, not 5+ and 4+ saves respectively as shown on the chart. P29, Which Models May Fight: Models may fight an opponent if they are touching diagonally (i.e. models can fight if the corners of their bases are in contact). P48, Javelins & Darts: Javelin and darts have a strength of 3, not as thrower. P55, Shooting Through Skirmishers: Note that the gaps between models that are in skirmish formation dont block the line of sight of an enemy unit. If you want to block fire from enemy units then you need to form your skirmishers into a cloud several lines deep, so that models in the rear rows block the gaps in the front rows. P55, Skirmishers in Hand To Hand Combat: All the models from a charging unit that is in skirmish formation must contact the facing that a 'formed' unit would contact. Place any skirmishers that are left over behind the ones in the front rank. P57, Chariots: Unless a rule states otherwise then chariots are effected by psychology in the same way as cavalry. For example, if an enemy unit causes fear in cavalry then it causes fear in chariots as well. Leaders, standard bearers and musicians replace crew models, and thus you can possibly have several in a single chariot if desired. P58, Chariot Squadrons: Unengaged chariot models move into an ongoing combat in the same manner as skirmishers. Also note that excess wounds caused on engaged chariots carry on to other chariots in the same squadron. P125, Roman Army List: Increase the cost of elephants to 125 points plus 8 per crew. P129, Barbarian Army List: Delete the Warrior On Foot line in the chariot entry. It is not needed and is not used (the warriors attacks are included in the chariots characteristics). Armies Of AntiquityInside front cover: Gousalves should be amended to Gonsalves. Inside front cover: The Battle of Cremona is attributed to Tacticus instead of Tacitus. P1, How To Use The Army Lists: It is possible to take units from other army lists as allies. Units from different lists in the same army may only benefit from the army general or army standard being within 12" if it from their own list. Characters may not join units from a different list nless the army list notes otherwise (e.g. Roman characters may do so). P8, Trojan War: The general and any heroes must ride in chariots, bought at additional cost from the Chariotry section of the list. P13, Achaemenid Persians Spara Bearers: Change the second and forth bullets as follows: A unit that remains stationary in the movement phase may set up a spara barrier. A spara barrier is knocked down if the unit moves or at the end of the first round of combat that it fights (whether it wins or loses). Also, note that a spara barrier counts as an obstacle, so units fighting across them or defending behind them may not use their rank bonus in the first round of combat. P14, Achaemenid Persians Allies: The Persian army may include allied troops from the Ancient Greek army list as part of their Special Troops allocation. P14, Ancient Greek: The army general may be upgraded to a Spartan army general at a cost of +25 pts. Spartan army generals are drilled and stubborn. Elephants, scythed and heavy chariots may charge the front of a phalanx, light chariots may not. P16, Alexander & His Successors: Unengaged models in a wedge may only use their attacks against an enemy unit that was charged by the wedge. Hypaspists may be given light armour at +2 pts per model. Elephants, scythed and heavy chariots may charge the front of a phalanx, light chariots may not. Also, please note that the rules for the Macedonian phalanx are meant to be different to those of the Ancient Greek phalanx. The change represents the professionalism of Macendonian and Successor phalangites compared to the citizen militia that made up a typical Ancient Greek phalanx. P18, Ancient Indian: The Indian Longbow was a long and rather unwieldy weapon. Because of this models armed with longbows do not get to shoot twice if mounted in a chariot or riding an elephant. Indian swordsmen may replace their double-handed swords with throwing spears and javelins at no additional cost. P25, Late Roman: The Comitatense option for Late Roman Heavy cavalry is in fact unlimited and the 0-1 restriction should be ignored. Heavy cavalry may replace their shield for a large shield for +1 point. In addition the Special Rule for Heavy Cavalry should read "Cataphracts use the special rules in the Cataphract army list." rather than the sentence that is actually printed there. Also, please note that if you are using the Craig Davey option then the army may include units of stubborn/drilled Guard or units of Guards using the increased profile, not both. P30, Nomadic Hordes: A unit that uses feigned flight and flees off the table is lost and may not return later in the battle. P34, Saxons: The single unit of Huscarls can have a leader, standard and so on, and these can be allocated out to units of Fryd along with other models. If the Fryd have their own such models, then leaders work normally (+1 attack each if in contact with the enemy), but there is no additional bonus for having multiple standards and musicians. P40, Crusaders: Please note that Knights and Sergeants are mounted on warhorses.. See the entries for the army general or army battle standard for the warhorses characteristics. P45, Samurai: Increase the cost of Samurai Cavalry to 35 points and Samurai Infantry to 20 points. Wakato should have a Ld value of 5. P46, Cavalry Counter-Charges: Light chariots may counter-charge, but elephants, heavy chariots and scythed chariots may not. P46, Falling Back In Good Order: In circumstances where a unit would normally break automatically (if beaten in combat by charging Norman Knights for example), then a unit will automatically fall back in good order instead. Units that move off the table while falling back in good order are lost and may not return. P46, Characters in Chariots and on Elephants: A character whose armour save is worse (after modification for shield bearers etc.) than that of the his mount may use the mounts saving throw instead. All his other characteristics remain the same, even if lower than those of the mount. Note that the character and his mount fight seperately, and that the attacks characteristic of each model is unchanged. P46, Elephant Howdahs: The lists make no mention of which elephants have howdahs. To resolve this, if the Elephant model (as sold) has a howdah treat the model as having one in game terms. If no howdah is on the model it does not gain this bonus. Converted howdahs are fine if youve got some historical basis for giving the elephant a howdah. P47, Ancient Britons: In section 4 replace the third bullet point (the one that starts The player controlling ) with the following:
P48, The Germans: Delete special rule 2; it refers to a rule that was dropped from the Warhammer Ancient Battles rulebook. |