; Hamming Code Simulation ; written by Teresa Carrigan, 2004 globals [ from-number from-string start-x myDigits praise digits1 save-base base step parity bin-count-list ] breeds [ digit arrow check ones] arrow-own [ state ] patches-own [ name column ] ; runs the program when it is first loaded to startup setup end to random-setup set number-of-digits 2 + random 7 setup end ; initializes variables to setup locals [ current n] ca set praise ["Awesome!" "You got it!" "Right!" "Correct!" "Perfect!" "Bravo!" "Splendid!"] set digits1 [ "0" "1" ] set base 2 set save-base base set myDigits [] set n 0 set start-x 12 set parity "even" set current 1 set n 0 repeat 2 [ set myDigits lput ( item n digits1 ) myDigits set n (n + 1) ] set n 1 ; initialize binary number set from-number "" repeat number-of-digits [ set from-number (word from-number (random-one-of myDigits)) ] ; create explanation bar at bottom ask patches with [ pycor < -3 ] [set pcolor blue] ask patch-at 6 -4 [ set plabel (word "How should we send " add-space from-number " using") set plabel-color white set name 1 ] ask patch-at 6 -5 [ set plabel-color white set plabel "Hamming code? (even parity, " + number-of-digits + " data bits)" set name 2 ] set step 1 setup-bits from-number setup-arrow end to step1 locals [ m r p] explain 1 "Determine the number and positions of check bits needed." set m 0 set r 0 set p 1 while [ m < number-of-digits ] [ set r (r + 1) set m ( 2 ^ r) - r - 1 explain 2 "C" + p + " goes in position " + p + "." make-check-bit r p set p (2 * p) wait slow-motion * 3 ] explain 2 "C" + p + " would go in position " + p + " - no data bits past it." wait slow-motion * 6 explain 2 "So, for " + number-of-digits + " data bits, we need " + r + " check bits." set step (step + 1) end to make-check-bit [ r p ] locals [ here-x here-y where phere-x n] set where [0 0 0 -2 -10 ] ask max-one-of digit [ xcor ] [ set here-x xcor set here-y ycor ] set here-x (here-x + (item r where)) if any? digit with [ xcor = here-x ] [ ask digit with [ xcor <= here-x ] [ set heading -90 fd 1 wait slow-motion fd 1 wait slow-motion ] ask min-one-of digit [ xcor] [ set phere-x xcor ] ask patch-at (phere-x + 2) (here-y + 2) [ set n plabel set n remove " " n set n remove "#" n ] ask patch-at phere-x (here-y + 2) [ set plabel-color cyan set n read-from-string n set n n + 1 set plabel "#" + n + " " ] ] cct-check 1 [ setxy here-x here-y set shape "circle" set color yellow set size 2 set label "C" + p set label-color black ] end to step2 locals [ n k ] explain 1 "Mark each position with the binary " explain 2 "equivalent of the position number." set bin-count-list ["0000" "0001" "0010" "0011" "0100" "0101" "0110" "0111" "1000" "1001" "1010" "1011" "1100" ] set k 1 set n count turtles while [ k <= n ] [ wait slow-motion ask patches with [ plabel = "#" + k + " " ] [ ask patch-at 0 2 [ set plabel-color white set plabel item k bin-count-list ] ] set k (k + 1) ] set step (step + 1) end to step3 locals [ n check-set ] ask patches with [ plabel-color = cyan ] [ set n plabel set n remove " " n set n remove "#" n set n read-from-string n set column n ] explain 1 "C1 checks bits in positions marked ---1." set check-set patches with [ column mod 2 = 1 ] determine-parity check-set "C1" ask ones [ die ] set step step + 1 end to step4 locals [ check-set ] ifelse any? check with [ label = "C2"] [ explain 1 "C2 checks bits in positions marked --1-." set check-set patches with [ member? column [ 2 3 6 7 10 11] ] determine-parity check-set "C2" ask ones [ die ] set step step + 1 ] [ finish-up ] end to step5 locals [ check-set ] ifelse any? check with [ label = "C4"] [ explain 1 "C4 checks bits in positions marked -1--." set check-set patches with [ member? column [ 4 5 6 7 12 13] ] determine-parity check-set "C4" ask ones [ die ] set step step + 1 ] [ finish-up ] end to step6 locals [ check-set ] ifelse any? check with [ label = "C8"] [ explain 1 "C8 checks bits in positions marked 1---." set check-set patches with [ column >= 8 ] determine-parity check-set "C8" ask ones [ die ] set step step + 1 ] [ finish-up ] end to step7 finish-up end to determine-parity [ check-set ch ] locals [ here-parity] ask check-set [ ask digit-at 0 -2 [hatch 1 [ set breed ones set shape "circle" set color yellow set size 2 set label-color black ] ] ] wait slow-motion * 3 ask ones [ set heading 180 repeat 4 [ fd 0.5 wait slow-motion ] ] explain 2 "Ignore bits that are 0." wait slow-motion * 3 ask ones with [ label = "0 " ] [ die ] ask arrow [ set xcor start-x ] while [ count ones with [ color = yellow ] > 0 ] [ ask arrow [ showturtle ifelse any? other-ones-here [ ask other-ones-here [ set color red ] if count ones with [color = red] = 2 [ explain 2 "Dropping a pair of ones." ask ones with [color = red] [ die ] wait slow-motion ] fd 1 wait slow-motion ] [ explain 2 "" fd 1 wait slow-motion ] ] ] wait slow-motion * 3 ask arrow [ hideturtle ] ifelse count ones = 0 [ set here-parity "even" explain 1 "No ones left, so parity is currently even." set-check-bit ch 0 ] [ set here-parity "odd" explain 1 "A one left, so parity is currently odd." set-check-bit ch 1 ] wait slow-motion end to set-check-bit [ ch x ] explain 2 "Setting " + ch + " to " + x + "." ask check with [ label = ch ] [ set breed digit set label x + " " set shape "circle" ] end ; read the digits, storing it as a string to-report get-number locals [ target n num] set target "" ask max-one-of digit [ xcor ] [set n xcor ] repeat count digit [ set num label-of random-one-of digit with [ xcor = n ] set target (word num target) set n (n - 2) ] set target remove " " target report target end ; adds a space in the number so it can be read easier to-report add-space [ number ] locals [ save k ] set save "" set k 0 while [ (length number) > 0 ] [ set save (word last number save ) set number butlast number set k (k + 1) if (k = 4) and (length number > 0) [ set save (word " " save ) set k 0 ] ] set number save report number end ; this is for the bottom explanation to explain [ which what ] ask patches with [ name = which ] [ set plabel what ] end ; setup the red arrow to setup-arrow locals [here-y ] ask random-one-of digit [ set here-y ycor ] ; create red arrow cct-arrow 1 [ hideturtle setxy start-x ( here-y - 2) set heading -90 set color red set shape "arrow" set size 2 set state 0 ] end ; setup the bits to setup-bits [ unsigned ] locals [ here-x here-y n ] set here-x ( start-x - 2) set here-y 1 set n 1 repeat number-of-digits [ cct-digit 1 [ setxy here-x here-y set shape "circle" set color white set size 2 set label-color black set label (word (last unsigned) " ") ] ; end cct digits ask patch-at here-x (here-y + 2) [ set plabel-color cyan set plabel "#" + n + " " ] set unsigned but-last unsigned set here-x (here-x - 2) set n (n + 1) wait slow-motion ] end to finish-up explain 1 "Original bits = " + add-space from-number + "." explain 2 "Hamming encoding = " + add-space get-number + "." set step 10 end ; flips the digits (called by the invert procedure) to flip if any? other-digit-here [ ask other-digit-here [ set color yellow ifelse first label = "0" [ set label "1 " ] [ set label "0 " ] ] ] end ; do whatever step comes next, then wait until user wants to continue to one-step locals [ which ] if step < 10 [ set which (word "step" step) run which ] end ; this is the go button, that when pressed, goes through the entire simulation to go locals [ which-step] set which-step "step" + step ifelse step < 10 [ run which-step set which-step "step" + step wait slow-motion ] [ stop ] end to show-again locals [ current n] set start-x 12 set current 1 set n 1 explain 1 (word "How should we send " add-space from-number " using") explain 2 "Hamming code? (even parity, " + number-of-digits + " data bits)" set step 1 ask turtles [ die ] ask patches with [ pycor > -3 ] [set plabel ""] setup-bits from-number setup-arrow end ; ask a quiz question to quiz locals [ save-slow ] set save-slow slow-motion set slow-motion 0 without-interruption [random-setup ] wait .5 ask-other set slow-motion save-slow end to ask-other locals [ guess target question ] without-interruption [ set question from-number ] set question add-space question set guess user-input (word "How should we send " question " using Hamming code?") set guess clean-input guess set target calc ifelse guess = target [ user-message random-one-of praise ] [ user-message "I'm sorry, but the correct answer is " + target] end to-report clean-input [guess] set guess remove " " guess set guess remove "," guess report guess end to-report calc locals [ which-step result] set which-step "step" + step while [step < 10] [ run which-step set which-step "step" + step ] set result clean-input get-number report result end ; *** NetLogo Model Copyright Notice *** ; ; Copyright 2004 by Teresa W. Carrigan. All rights reserved. ; ; Permission to use, modify or redistribute this model is hereby granted, ; provided that both of the following requirements are followed: ; a) this copyright notice is included. ; b) this model will not be redistributed for profit without permission ; from Teresa W. Carrigan. ; Contact Teresa W. Carrigan for appropriate licenses for redistribution ; for profit. ; ; To refer to this model in academic publications, please use: ; Carrigan, T. (2004). Hamming Code Simulation ; Blackburn College, Carlinville, IL. ; ; In other publications, please use: ; Copyright 2004 by Teresa W. Carrigan. All rights reserved. ; ; *** End of NetLogo Model Copyright Notice *** @#$#@#$#@ GRAPHICS-WINDOW 13 10 698 316 13 5 25.0 1 18 1 1 1 CC-WINDOW 27 459 564 629 Command Center BUTTON 13 318 76 351 NIL setup NIL 1 T OBSERVER T SLIDER 257 319 429 352 slow-motion slow-motion 0 1 0.3 0.1 1 NIL BUTTON 13 351 76 384 step one-step NIL 1 T OBSERVER T BUTTON 77 352 140 385 NIL go T 1 T OBSERVER T SLIDER 433 320 605 353 number-of-digits number-of-digits 1 8 4 1 1 bits BUTTON 77 317 140 350 random random-setup NIL 1 T OBSERVER T BUTTON 143 318 241 351 NIL show-again NIL 1 T OBSERVER T BUTTON 144 352 240 385 NIL quiz NIL 1 T OBSERVER T @#$#@#$#@ WHAT IS IT? ----------- This model demonstrates storing of bit patterns using Hamming SEC, even parity, with up to eight data bits. HOW IT WORKS ------------ First a random bit pattern is generated, of the length specified by the number-of-digits slider. Extra bits known as check bits are added so that they occupy positions 1, 2, 4, and 8. If there will be no data bits past a check bit, then that check bit is not needed. Each position is then marked with the binary equivalent of the position number. This will help us determine easily which bits are checked by which check bit. Each check bit has a single one in the binary equivalent of its position number, and checks all bits that have a one in that same place in the binary equivalent. Each check bit will force its own group to have even parity. HOW TO USE IT ------------- The setup button generates a random bit pattern, of the length specified by the number-of-digits slider. The random button generates a random number of bits, and then uses that to generate a random bit pattern. The step button demonstrates the next step, and then stops so you can take notes. This is useful when you are first learning the method. The go button does every remaining step, at a speed determined by the slow-motion slider. This is useful when you do not need to take notes between each step. The show-again button starts the exact problem from the beginning. You may then click either the step button or the go button to see the same demonstration. The quiz button will generate a random problem. Spaces and commas in your answer will be removed, so feel free to use them to help you count the digits. The slow-motion slider is an easy way to adjust the speed of the display. Set it to zero if you want to show the final result as quickly as possible. 0.3 is a good setting for most purposes. The number-of-digits slider determines the number of data bits to be generated when the setup button is pressed. THINGS TO NOTICE ---------------- After the first two check bits, each additional check bit allows at least double the number of data bits before another check bit is required. Although there are numerical methods for determining the number of check bits needed, we know that the check bits always go in positions that are powers of two, and if there are no data bits past a check bit position, that check bit is not needed. This gives us an easy way to determine the number of check bits needed. The group of bits checked by a check bit is easily determined by looking at the binary equivalent of the position number. Each bit in that group will have a 1 in the same place. THINGS TO TRY ------------- Set slow-motion to 0.3, click random, and then click go. Set the number-of-digits slider to the number of data bits you wish to drill, and click setup. Work each step by hand, and then click the step button to check your answer. EXTENDING THE MODEL ------------------- Allow the user to input the starting bit pattern. Allow for more than eight data bits. Modify the model to use a Hamming double-error-correcting code. NETLOGO FEATURES ---------------- one-step uses the NetLogo run command combined with a global integer variable step to run the next step, without needing nested ifelse blocks. The arrow uses "other-BREED-here" to interact with the yellow bits. RELATED MODELS -------------- Parity Simulation, Hamming Error Detection CREDITS AND REFERENCES ---------------------- This model was written by Teresa W. Carrigan, 2004. Permission to use, modify or redistribute this model is hereby granted, provided that both of the following requirements are followed: a) this copyright notice is included. b) this model will not be redistributed for profit without permission from Teresa W. Carrigan. Contact Teresa W. Carrigan for appropriate licenses for redistribution for profit. To refer to this model in academic publications, please use: Carrigan, T. (2004). Hamming Code Simulation Blackburn College, Carlinville, IL. In other publications, please use: Copyright 2004 by Teresa W. Carrigan. All rights reserved. FOR MORE INFORMATION -------------------- For more information on Hamming Codes, see one of the following textbooks: [1] Null, L. and Lobur, J. "Essentials of Computer Organization and Architecture", First Edition. Jones and Bartlett. pages 77-82. [2] Murdocca, M. and Heuring, V. "Principles of Computer Architecture", First Edition. Prentice Hall, pages 359-365. @#$#@#$#@ default true 0 Polygon -7566196 true true 150 5 40 250 150 205 260 250 arrow true 0 Polygon -7566196 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box true 0 Polygon -7566196 true true 45 255 255 255 255 45 45 45 circle false 0 Circle -7566196 true true 35 35 230 @#$#@#$#@ NetLogo 2.0.1 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@