Solution to Problem 11: Knight Moves

The first step is redrawing the board so that the unintuitive knights moves are replaced with something more visible.  Like this, where the connection is made by adjacency:

Here, we start with black tokens on the black squares and white tokens on the white squares, and we must switch them.

Trial and error reveals the following thirteen move solution: FB, DF, AH, IA, GD, FG, BI, AB, CF, DC, EA, BF, HD.

Notes: I solved this in about five minutes.  I managed to find a thirteen move solution the first time I tried it, but when I went to write it down, I could only find fourteen move solutions.  Aargh!