Mapping between objects and dimensions


Preliminay page setup: 8 pictures, scant text.
This page will describe how to wrap a flat image map around a 3-dimensional object using the quintessential example: We're doing ray-tracing; let there be light...


world map rediced (360/720)

world map reduced, embelished

I began with a map of the world, a bmp file I found on the net. The coloration of the oceans was distracting for my purposes, so I darkened the oceans. To avoid getting lost in the C coding, I added some lines of text. The maps shown are 360x180 pixels, though I used, and will make available images twice that resolution.


r.t. globe us,mexica r.t. globe us,mexica
r.t. globe us,mexica r.t. globe us,mexica

The image of south pole below, demonstrates the utility of the added text.


r.t. globe, known errors #1 r.t. globe, known errors #2

The reader may rest assured that the author is aware of any and all errors and / or deficiencies in these images.


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Last modified: 11/06/95 Revision #0 ( first appearance, draft version )
First Created: 11/06/95

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Copyright © 1995 by Paul Flavin. All rights reserved.
All Images were created with the author's Imager++ program unless otherwise noted.