Animation of Characters with Articluated Joints
& Robot Simulation
A robot arm moves independently ( you can rotate the scene with your mouse ),
and a simple 3d figure with a hierarchy of articulated joints, which you can move.
Character animation and the modeling of 3d objects with articulated joints
makes characters move in realistic ways.
Matrix math is the tool that allows hierarchical objects,
like a human arm or a robot arm with multiple joints,
where the movement of a central joint moves all the nodes on the subtree.
Interactive Animation Modeling Java Applets (left), woman walking.
If there are only gray box(es) on the left (below) after the page has loaded,
try reloading the page ( Control-R ? ).
Slow connections and impatient browsers can cause timeouts.
Ant Characters : The Movie Version, The Toy Version, Computer Models (not Disney's)
The above links take you to commerical sites, I have no relationship with them
( "no" means no ).
The ToysRUs link responds slowly for technical reasons at their end,
maybe they are allowing eToys.com to pass ...
The gorgeous animation of feature films such as "Toy Story" and "A Bugs Life"
uses computers, like the one you are using now, mixing art and math to create
entertainment.
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Character Animation :  
Stick Figure Animation : She walks, you can move her limbs.
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3d Viewer : View & Rotate 3d, shaded objects interactively
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Clinton Clock :  
Animations & 3d Model Display : 2d Image Rotations & 3d Texture Mappings
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Math is a Game :   Math : Java + Math = Graphics & Animation
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Online Arcade Games, information on
animation in the other movie
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Mattel's $60 Digital Camera :   Digital Imaging for Kids !
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Contents : Imaging the Imagined : Modeling with Math & a Keyboard
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Undieware : Comfort & Support for the User : Software, Hardware, Undieware : Support Issues
If the animations don't run smoothly ... it may be your fault.
( Undies Underneath )
© 1998
we know . . .
open systems, competition & free software are good, Long Live Java.
This site introduces all aspects of computer graphics.
Most of these pages have or describe and link to interactive Java applets.
I've written most of them, but not all of them.
I'm mirroring some applets since the aggregation of information is
useful and efficient to the you the reader and participant in these interactive, learning
activities.
My development process includes researching "what's been done" so I don't
needlessly duplicate existing programs, and so I can learn from and build on,
and build complementary and better tools.
The ant character Flik and the movie titles are property of Disney and Pixar.
See the movie. The text and layout is
Copyright © 1998 by Paul Flavin. All rights reserved.