-First Character Offsets- (add 0x100 for 2nd character, 0x200 for 3rd) 0x72929 - Sprite 03 - Joshua / Stark 04 - Troll / Ork 05 - Lone Star / Guard 06 - Woman (Armor) 07 - Eye-fiver 08 - Halloweener 09 - Trenchcoat 0A - Woman 0B - Dwarf 0x72946 - Palette (20, 40, or 60 -used for portrait and sprite) 0x7296C - Portrait (5 bytes) 20 FA 00 04 00 - Joshua(samurai) (Palette = 20) 22 3A 00 04 00 - Joshua(decker) (Palette = 20) 21 9A 00 04 00 - Joshua(shaman) (Palette = 20) 24 BA 00 14 00 - Petr Uvehr (Palette = 60) 28 7A 00 08 00 - Stark (Palette = 60) 25 5A 00 14 00 - Walking Bear (Palette = 60) 22 DA 00 14 00 - Ricky (Palette = 20) 23 7A 00 04 00 - Winston Marrs (Palette = 40) 26 9A 00 04 7F - Ilene Two-Fists (Palette = 20) 27 3A 00 04 00 - Freya Goldenhair (Palette = 40) 27 DA 00 04 00 - Rianna Heartbane (Palette = 20) 24 1A 00 14 FF - Trent Delisario (Palette = 40) 25 FA 00 04 00 - Phantom (Palette = 20) 0x72972 - Name (13 bytes) 0x729B4 - Metatype (00-Human, 01-Elf, 02-Dwarf, 03-Ork, 04-Troll) 0x729B5 - Archetype (00-Mage, 01-Shaman, 02-Samurai, 03-Decker) ---------------------------------------------------------------- Portrait information is NOT saved to SRAM. If you want the proper portrait to be used when a save is loaded, you must change the following addresses: 595D8 - 1st Character 595EA - 2nd Character 595FC - 3rd Character These are only two bytes each, so only use the first two bytes from the portrait information above. Ricky would be 22 DA, Phantom would be 25 FA EOF