Super Monkey Ball Deluxe (X-Box)

Gameplay: 4/5
Replay Value: 5/5
Graphics: 3/5
Music/Sound Effects: 3/5
Publisher:Sega
Developer:Sega
Release Date:3/15/05

At the beginning, there was the monkey...and it was good, then later, came the ball...also good, until the early 21st century, when Sega decided to combine these longtime favorites to create an imaginative and addictive game, the likes of which hadn't been seen in some time.

Super Monkey Ball, and its sequel Super Monkey Ball 2 helped to bolster the reputation of the Nintendo Gamecube early in the consoles life, gamers were looking for something interesting and challenging, and the Super Monkey Ball series provided in spades. Though the gameplay premise of maneuvering a spheroid or character through a maze of obstacles had been seen in earlier titles, such as Marble Madness for the NES, none had the personality, variety or challenge that Super Monkey Ball and Super Monkey Ball 2 possess. Now, Sega has combined the stages and games of Super Monkey Ball and its sequel on one DVD for PS2 and X-Box and dubbed it "Super Monkey Ball Deluxe".

The premise is simple: steer your obnoxiously cute monkey through the goal tape of each stage by using the anolog stick to move the stage, rolling the ball along...if only it were as simple as getting from point A to point B...you will need to navigate a litany of obstacles from standard holes in the stage, to bouncing spheres and tightrope-thin passages..one wrong movement, and your monkey is flung or falls to the bottom of the stage, forcing you to start over. The first few stages don't pose too much of a problem, but after you complete the first world of the story mode, the difficulty of the stages increases, you may find that even stages with a relatively low challenge rating (3 or 4 bananas) may require a few attempts. Part of the beauty of the game is the gradual increase in difficulty from simple stages to stages that will make you want to introduce the controller to your television set at high velocity. It is not necessary to complete all the stages of each world in story mode, but opting for the more difficult stages when offered a choice will net you more points upon completion, also, there are bananas scattered around the stages that will net you bonus points. Once you complete a stage in story mode, you will not be able to play it again (you can however play practice runs on all completed stages in Practice Mode), so you want to strive for your best score, there are no lives in this game, so you may replay a stage as many times as necessary. Since Super Monkey Ball Deluxe encompasses all the stages of Super Monkey Ball 1 and 2, and some new stages for Deluxe, getting through the story mode will take you some time. The actual story in Story mode involves a certain evil primate known as "Dr. Bad Boon", and is reminiscient of a generic Saturday morning cartoon, but if you want a decent story, you really shouldn't be playing this game, it's all about addictive "try it once more" gameplay.

As in the originals, the second half of the draw of this game is the numerous monkey ball related games available in the mini-games menu. Deluxe contains all the games from Super Monkey Ball 1 and 2, ranging from the popular and very cool "Monkey Target", to "Monkey Baseball", "Monkey Fight", and the only game of the bunch I can truly say I don't like, "Monkey Boat" (it is a futile practice in button mashing.). The mini-games differ from the main game in that they allow you to select a monkey from a group of 4, each with different properties, which vary by game: "Gon-Gon" is a powerful ape with a stoic attitude whose weight and power can be beneficial in some games, and a detriment in others, "Ai-Ai" is the monkey you go through Story mode with, and is the most balanced character, "Mi-Mi" his girlfriend does not pack as much power, but is light and speedy, and "Baby" allows for quick maneuvers and precise aiming, but lacks power, your personal playing style will dictate your choice. My favorite games of the bunch are "Monkey Target", "Monkey Pool", "Monkey Bowling", and "Monkey Fight".

Favorite Mini-Games

In Monkey Target, your objective is to score points by launching your monkey off a huge ramp, opening up your ball to sail, and collecting floating bananas and closing your ball to land on target zones in the playfield, scoring points. You can utlize varying power ups, such as Magnet Ball, to lose all momentum upon landing, 2X and 3X point multipliers to increase your final score, and the no wind power up to eliminate the often unpredictable wind. There are several playfields to play through, differing in the size, layout and proximity of their target zones. In addition to the varying wind and targets, if you choose to enable it (and it is enabled by default), at the beginning of your turn, a roulette wheel of obstacles is spun, which contains cloud cover, bombs and spike bombs, but also contains a few safe spots. The game can be played in two gameplay modes, there is the standard single ball game, and the much more challenging multi-ball mode, where you command a group of several linked monkeys, and the risks are greater, as are the rewards.

Monkey Pool is a fairly standard game of pool, with the main exceptions being that the balls contain monkeys, and your character choice has some impact on your shots. There are 3 different pool lounges to play in, and several play variations, such as Japanese Nine-Ball and stanard Eight-Ball. the "Y" button switches between the standard and overhead view of the table, and the shot line indicator allows for closer approximation of complex shots. Surprisingly, this mode meets or exceeds the physics and realism of most standalone pool games (of course, the other games don't include monkeys).

Monkey Bowling adds pinache to the standard game of bowling by offering a practice mode where the player progresses through different pin layouts, and unconventional bowling lanes, such as the wave motion lane, and the curved lane. After you have maneuevered your monkey behind the lanes with the analog stick, hitting the "A" button starts the aiming reticule, you must press A a second time at the right time to line up the perfect shot. For a short time after the shot is made, you can adjust the curve of the ball with the shoulder buttons. Baby allows the most time for lining up a shot, while providing little power and spin, while Gon-Gon has plenty of power and speed, but requires quick reflexes to line up decent shots, Ai-Ai and MiMi are somewhere in between the two extremes.

Monkey Fight is quite different than the other mini-games offered...this is a game of pure reflexes. in "Monkey Fight", you play as Ai-Ai against 3 other monkeys with gloves attached to their balls. The object is to score the most points before the timer has reached zero, by knocking the other monkeys off the edge of the various stages with your boxing glove, the player with the most points at the end of that round wins that round, you can play for 2,3, or 5 round victories. Holding down the A button slowly increases the size of your boxing glove until it is huge, at which point one tap of the A button will send any ball(s) in its path flying, while also returning the glove to normal size. There are several power-ups to aid you in your fight, including the giant golden spiked glove and the long range glove. This is perhaps the most entertaining mini-game of the set, as 4 player fights with human players can get quite frantic, and are good for a laugh.


The X-Box version of Monkey Ball is virtually indistinguishable graphically from the Gamecube version, the visuals have been cleaned up a bit, the water looks slightly different, and perhaps higher resolution textures. Suffice it to say, the graphics are relatively simple, but effective with nice texture effects and stage design. The most prominant graphical elements are the backgrounds of the stages themselves, with stages taking place over lush forests with waterfalls, underwater, and in the depths of a volcano. Audio wise, the game ranges from average to good. Some of the techno music of certain stages can be infectious (if repetitive), and the cool Jazz beats of Monkey Pool stick in your head for some time after playing. The sound effects are fairly standard, and if you are a non-hardcore gamer, you will become quite familiar with the yell of your monkey as he plummets to the infinite bottom of a stage after a wrong turn. Overall, it's nice to look at, and doesn't sound too bad as well.

I don't feel this review would be complete without addressing a grievous error in the process of porting this game from the Gamecube to the X-Box. The game lacks the control sensitivity of the original, now, you may blame the controller, but the fault lies in buggy control code for the port. In the original, you only need to twitch the analog stick slightly to start moving in a direction, for the X-box version, you must almost move the analog stick to the absolute extreme for movement to begin. Now, this is not much of an issue for earlier stages, but it makes the later stages much much more difficult. Suffice it to say, a veteran 'Cube player will find the control somewhat alien, and it takes some adjusting to get used to. If this one very important issue had been properly addressed, I would have no problem giving the gameplay a 5/5 rating, but as it stands, this issue mars the gameplay somewhat. Some leeway has been given, as your ball will be held back a bit at edges before going over the edge, but it hardly addresses the issue. As owners of Both original Gamecube titles will have little reason to purchase this game, it's really not an issue, as the experienced monkey ballers(me) are most likely to notice. Even so, this issue does not ruin the game, just makes what could have been an outstanding compilation, merely a very good compilation in my opinion.

Super Monkey Ball 1 and 2 are arguably 2 of the most entertaining and best party games on the Gamecube, and this X-Box compilation retains the classic gameplay while adding extra boards and modes for a few of the mini-games. With slightly cleaned up graphics and all the games and boards of Super Monkey Ball 1 and 2, I would suggest this game to X-Box gamers who have been wondering what all the fuss is about, or Gamecube owners who don't yet have the originals, and at $20-$30, it's a fantastic gaming value. Only some control sensitivity problems slightly mar a very entertaining title.