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Shrek 2
Publisher: Activision Developer: Luxoflux
Release Date:
May 2004 Platform: GCN/XBOX/PS2

written by Doug Flowe

[That's better...]
he first Shrek game, although lauded for being one of the first game’s to show the Xbox’s prowess in drawing fine textures and coherent environments, was a classic example of why blockbuster movies don’t necessarily equal a blockbuster video game. It was a game play disaster that only sold a few copies because of its proximity to the launch of the system. So why on God’s green earth would anyone want to pick up another stick and beat the rotting corpse of this dead horse? Because it’s quite obvious that Shrek’s universe can translate into an enjoyable game play experience given the correct amount of this and a little bit of that. Although I’ve never been a fan of either movie, Shrek 2 the video game is certainly a step in the right direction validating the use of the license and a second go at a failed franchise.

Breakdown

Because of the diversity of tasks in the game, Shrek can be likened to Mario Party with some platform elements. Since you play as a bunch of different characters from the world of Shrek (Shrek, the Donkey, Fiona, Puss n’ Boots, the Gingerbread Man, etc.) you are given a variety of tasks to match their abilities. Unlike the method of changing characters in Super Mario 2, all of the characters follow the one currently under your control in an onscreen group and you can choose at will.

Interaction with enemies can come in a group scrimmage or in the form of a mini-game - also either in group form or one on one duels. Since some people are not so attracted to mini-game based game play (myself included) this can become pretty tiresome quickly. Otherwise, it should be great fun to complete the time challenges and rhythm button masher objectives scattered through out the game.

Control can become an issue when maneuvering all of the characters on the screen but the main blockade to perfect movement is the prerequesite uncooperative camera. Easily overcome it only causes low-grade problems here and there.

Still, the most important thing to remember when picking up the joystick to play Shrek 2 is that it is aimed at those who clutter the seats at the movie theatres, wear Shrek pajamas and throw juji fruit at the screen. This is essentially a kid’s game first and a platformer second. Expecting anymore maturity from the game than what you get from the movie will leave you frustrated by the loss of the high price of addmission.

With this said, any fan of the movie will appreciate the vivid interpretation of the movie world and the characters. Smooth animation and visuals will keep you locked on as the developers attempted to stuff the game with just as many characters as the movie had. The only blow to the cinematic qualities is the fact that the voice overs were done by low budget replicas of the original cast.

Shrek 2 is pretty straight forward - it’s a supplement for those who enjoyed the movie. Yet another way to appreciate your favorite media in a media saturated world. While most any fan can get enjoyment out of this game it will more than likely satisfy the game play itch of the 5-13 crowd before it keeps anyone else captivated for too long.

Posted: May 29, 2003

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Score: 3.5out of 5
Story/Concept: 3.5 Graphics: 4
Gameplay: 3.5 Sound: 4
Replay Value: 3










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