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--Metroid Prime 2: Echoes
-Publisher: Nintendo
By: Douglas Flowe[Editor-in-Chief]
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Breakdown: Graphics: 5 Story/Concept:5 Gameplay: 5 Control: 5 Replay Value: 4 Sound: 5
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"....Echoes is certainly one of the best games of the year excluding any comparisons to the previous game..." |
Dark portals |
Plus + +Amazing environments and graphics +Signature Nintendo gameplay +New gadgets, weapons |
Minus - |
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Essentials - If Metroid Prime was a rich, creamy, smooth chocolate truffle, Metroid Prime 2: Echoes is that same truffle, baked into a brownie and smothered in hot fudge under a mound of rocky road ice-cream. Echoes takes the previous format and formula and goes wild with it - which isn’t necessarily a bad thing. Echoes’ biggest problem is that it was preceded by such a masterfully crafted game as Metroid Prime which dooms it to endless comparisons. Fans of the first looking for a completely new game will be outraged from the opening level but those wanting more of what they got before, stepped up a notch, will be asking for seconds (or thirds) by the end of the game.
The Rest - The game’s main theme is a double-edged sword. Aether, apparently has been hit by a meteorite which caused an inter-dimensional portal to be opened between Aether and Dark Aether, the ass-backwards evil counterpart to the peaceful planet. From this portal has come dark aether infused monstrosities who wish to steal the energy of Aether for use in their twisted world. Dark Aether is the spitting image of Aether, just darker and more disturbed. This provides many colorful situations in which light and darkness are in opposition, creatures morph between worlds and puzzles need to be solved using both dimensions ala Soul Reaver and other such games. But while this is interesting and fits the elemental themes of most Nintendo games (wind in Windwaker and water in Mario Sunshine, etc.) it’s difficult to decide whether or not this was simply a lazy way to reuse environments while also doubling the size of the game. Both Aethers need to be explored fully and even though they are different they are not different enough to feel separate. Dark either seems like nothing more than ugly, bland, more difficult version of the rest of the game. That brings us to the graphics. Expectations have been met and surpassed - Echoes is one of the most visually stimulating games I’ve ever played. The level of in game design is astounding with multi-layered textures, all sorts of plant and animal life flittering about and attractive lighting, machinery and decoration. Seeing each level is enough to make you want to continue. With slightly sharper graphics than Prime, Echoes’ world, Aether, is cluttered with the remnants of it’s former inhabitants. Lighting is superb and the frame rate is even more consistent than before. Keeping with Nintendo’s tradition of power-ups and upgrades Metroid has always been all about collecting things but not in the annoying way that Resident Evil is notorious for. Samus needs a variety of beams to open doors, weapons to fight particular monsters, morph ball upgrades, energy and missile pack expansions, grapple beams and other abilities that, when acquired, prompt significant back-tracking. For instance, finding a light beam will make you back-track through the entire game to find all of the doors that the light beam will open. This is fun because new areas are constantly being opened but it’s sometimes a bit frustrating and tedious searching through old areas. The map is the only thing that makes this back-tracking possible. Without it, Echoes, and Prime for that matter, would be entirely too frustrating to finish. Samus has a 3D map downloaded on her visor that you can pan around to see all the areas you’ve traveled through. The map can be confusing and so can all of the multiple pathways and varying levels of depth in the rooms you encounter. Sometimes, finding your way back can be an exercise in patience that requires a lot of map checks. This is all excusable though. Nothing is more satisfying than getting past obstructions that previously blocked a mysterious path. Echoes is filled with mystery - machinery is strewn about the landscape and all sorts of objects that you come into contact with are usable. Samus’ visor is not only the focus of the adventure but the coolest aspect of the game. If you played the first game there is very little new about the visor besides some new abilities - the format is exactly the same. Retro didn’t mess with a good thing. This time there are many more objects to scan with the visor’s scan ability, much more logbook entries to read and many more machines to use. The scan feature has been upgraded to make it easier to detect scannable objects and switching between weapons, visor views and morph and regular mode are just as easy and smooth as before. Most of the original sounds have been reused which was expected and the music feels nearly identical to before besides the main menu music which took a turn for the worst when that guitar riff kicked in. Otherwise, everything is in it’s place. Some noticeably new sound effects could have helped the game’s newness factor but playing Echoes with the lights off and a good pair of headphones is aural heaven.
The Verdict -
Posted: December 30, 2004
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Written by: Douglas Flowe built a time machine and traveled from 1200 B.C to 2004 A.D just to play video games. [gameculture_magazine@ftml.net] |
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