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CKR for COD:UO v2.1 *BETA*

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050608	Bits

	Per feedback from {BBL} I have tweaked anticamp yet
	again, and added "Klingon Bastard" mode:

	set ckr_anticamp 4	"Klingon Bastard"

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050605	Bits

	Tweaked anticamp -- changed ckr_anticamp to a "severity"
	flag:

	set ckr_anticamp 0	turns anticamp off
	set ckr_anticamp 1	"loose" (default)
	set ckr_anticamp 2	"moderate"
	set ckr_anticamp 3	"strict"

	At the "loose" setting, a non-moving player will be
	killed by the anticamp in about six minutes.

	At the "strict" setting, a non-moving player will be
	killed by the anticamp in about three minutes.

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050603	Bits

	Tweaked spawn immunity -- now turns itself off if player 
	fires his weapon before timer runs out.

	Added new cvar:

	set ckr_anticamp 1	turns anticamp on (default)

	set ckr_anticamp 0	turns anticamp off

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050428	Bits

	Added additional mode for handling second primary weapon.

	set ckr_primaryb 0	turns second primary off (default)

	set ckr_primaryb 1	turns second primary on

	set ckr_primaryb 2	picking up a second weapon drops
				your primary

------------------------------------------------------------
050314	Bits

	TK punisher rebuilt. Should be more stable this way, but
	might be easier to bypass (let me know if you see this).

	New anti-camp -- if a player stays in one place too long,
	they'll get warned, and then drop their weapon, then lose
	health, then lose more health, and ultimately die.

	Anti-camp times are adjusted according to the number of
	(live) players on the other team and the time left in 
	the round (i.e. the fewer players on the other team, and
	the less time left in the round, the more you'll be 
	punished for camping).

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050228	Bits

	Public Release

	*** REQUIRES UO v1.51 ***

	Added ability to send private messages to players
	from the console:

		- set ckr_msg_player "name of player"
		- set ckr_msg_text "text of message"

	After the message is sent, ckr_msg_text is set to ""
	so that another message can be sent.

	NOTE -- ckr_msg_player is not altered, allowing 
	successive messages to the same player without
	resetting ckr_msg_player

------------------------------------------------------------
050226	Bits

	Public Release

	*** REQUIRES UO v1.51 ***

	Additional debugging info

	Reworked lpGuid handling

	Fixed bug allowing unknown lpGuid players to 
	remain invulnerable

------------------------------------------------------------
050219	Bits

	Public Release

	*** REQUIRES UO v1.51 ***

	Changed array indexes from player.name to lpGuid

	Tweaked tanks:
		PzKpfw IV -- uses AP @ 740 m/s (better against tanks)
		M4-A3 -- uses HE @ 617 m/s (good for soft targets)
		T-34 -- uses HE @ 680 m/s (general purpose)

	Tweaked satchel charge -- tossed on the rear deck of a
	tank will now kill it

------------------------------------------------------------
050205	Bits

	Limited Distribution Release

	*** REQUIRES UO v1.51 ***

	Fixed bug in spawn immunity (allowed players to remain immune)

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050103	Bits

	Limited Distribution Release

	*** REQUIRES UO v1.51 ***

	Fixed TK punisher, added time bar

	Added support for RudeDog's Message Center

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041228	Bits

	Limited Distribution Release

	*** REQUIRES UO v1.51 ***

	Added permanent and clan ranks
	Added rank-based weapon assignments

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041224	Bits

	Limited Distribution Release

	*** REQUIRES UO v1.51 ***

	Should work with all game types and ranking system

	Updated version to 2.1

	Added spawn immunity timer
	Added TK punisher

------------------------------------------------------------
041212	Bits

	Limited Distribution Release

	Tweaked flamethrower, .30cal and MG34

	Fixed debug messages when weapons limiter on

	Fixed server crash when player times out

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041124	Bits

	Limited Distribution Release

	Fixed server crash when using ckr_primaryb = 0

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041123	Bits

	Limited Distribution Release

	Fixed script runtime error when player is killed
	(self.pers["score"]--;)

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041002	Bits

	Limited Distribution Release

	Removed ckr_punish_teamswitch in favor of a bitfield
	ckr_balanceflags
		bit 0 = punish team_balance violations
		bit 1 = don't team_balance clan members

	Trying out a new team_balance schedule -- players
	are now team_balanced when they die, not in the
	middle of play or at the end of the round

------------------------------------------------------------
040926	Bits

	Limited Distribution Release

	Initial tweaks for new UO weapons
	Still won't work with new game types

	*N.B.	Use ckr_shellshock and ckr_healthdrop, 
		*not* scr_shellshock and scr_healthdrop.

	New weapons limit mode (ckr_weap_limit = 2)
	limits weapon class based on number of kills

------------------------------------------------------------
040924	Bits

	Limited Distribution Release

	Weapons pulled straight from CKR for COD v1.4.
	No tweaks for new weapons.
	Many things missing (like menus).
	Won't work with new game types.

	Renamed ckr_noweapondrop and ckr_nohealthdrop to
	ckr_weapondrop and ckr_healthdrop.

	Altered cvar handling so that a "1" always turns
	a setting on and a "0" always turns it off.

	I expect that the UO's shellshock will conflict with
	CKR's, but it seems to be working anyway.

	I also expect that new scoring stuff (rank, etc)
	is completely busted, but that the old scoring
	should still work.
