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An excellent turn out 38 members signed in (and Steve counted 42 at one point). Tom, Kevin, Cory, Frank
and Dallas made it in from Buffalo and beyond, Kathy and Alan Bargender from Oswego. Third World War: Southern Front (Jack Morrell) This is one component of 4 games that cover a
hypothetical war circa 1990 stretching from the Arctic Cape of Norway to the Persian Gulf. Mike Cardwell plans to play this monster at WBC and so our play served as an introduction to the system. My goal as the Warsaw Pact player is to seize the Dardanelles put major hurt on Greece and Turkey in the process. Only a few elite Soviet units are available immediately, so Romanian and Bulgarian forces have to carry the early action. They also have to cover a flank with Yugoslavia, which may turn to NATO. The standard game is 8 turns and we played 4. The Soviet allies did a good job pressuring Thrace after Soviet
Marines and airmobile landed in Turkey to cut European Turkey off from Anatolia. Both times Mike rolled the weather he rolled storms and severe storms, which
greatly limit airpower. (Mike - that turn 4 deep strike versus NATO airfields would have been against the rules since most of the strike aircraft had short range which doesn't allow that mission, never mind, that the craters and destroyed planes don't count). So pay attention to types of aircraft and their missions. When 2 Soviet Tank Armies reached the front they seized Istanbul and Thesslonika but taking the Straits would have been a tough job, so if we had played out the
scenario the Warsaw Pact may have eked out a marginal win. It was fun to revisit this GDW system from the mid 80's and acquaint Mike with it in preparation of his 3 day trial at WBC. Commands and Colors: Ancients (Illipa) (Jack Morrell) This battle between Romans and Carthiginian will
be played in the tournament at WBC this year. There is a lot of symetry to the forces but the Carthaginians have elephants, while the Romans have more cards
and generals. In 3 plays with Rich and Dan the Romans were defeated 7-4 each time, probably not the usual outcome with experienced players. A common theme for the Romans was get the elephants, since the initial placement can cause
rampage back into Carthaginian forces. But sometimes the big paciderms get the jump and cause havoc like when "swords" are rolled and then rerolled for more
hits. A thing of beauty. Strategy Boxing (Jaret Morgan) Dave Sorenson agreed to engage me in a 4-round exhibition bout of Strategy Boxing for our first game of the day. It being a very light game, it was a perfect choice for a fast warmup. For those of you not in the know, it is a card game that utilizes card-counting and organized around a boxing theme. Each deck of cards is identical and contains a known number of particular punches and the punches they are hit by. You try to remember what your opponent has and hasn't "thrown" and try to out guess him. The 4-round exhibition turned ugly when the referee had to stop the bout halfway through round 2 (this happens when a particular point-lead is reached called a point margin), myself the victor. Shogun (Jaret Morgan) Dave introduced me to a great game that I never played before...Shogun. We were also joined by Seth and Greg. The game components and artwork was visually pleasing and interesting. With your turn affected by a season's random condition, by bidding on a particular place in the game turn with its own specific advantage,
and the order of events being determined randomly by card draw, you constantly had to shift plans and try to be ready for the unexpected. I was able to squeak out a victory, barely edging past
Dave, by running a campaign focused more on military conquest (but also suffering a farmer's revolt in the 2nd year due to a rice shortage). Crown of Roses (Stephen A. Cuyler) My anticipated morning game did not materialize, as one player had to cancel and the others were not able to arrive as early as expected. Despite this I managed to get a 3 player game started between Rex, Steve L, and myself. Steve L departed during the first turn and was replaced by Scott. Random draw gave me Lancaster, Rex, Stafford, and Steve (and later Scott) York. Some rules explanation, and we were off and running. Turn 1: In the 3 player game, Stafford starts with the initiative, and Rex used this to make sure he went first. The midlands were heavily contested between York and Stafford, and both houses opted to spend the turn securing influence in the region and building a few smaller armies. Lancaster, concentrated in the Far North and South, spent the turn also building influence and capturing several additional votes for parliament. Turn 2: Combat began in earnest, as Stafford had already had enough of York’s meddling and pounced. The attack was enough to push Richard of York out of a few areas, which Stafford then took control of with influence. York countered with attacks of his own, taking several areas from Stafford. Lancaster was perfectly content to sit back and build influence and recruited another house to his cause. Turn 3: French raids along the southern coast sent Lancastrian forces into harm’s way, but thankfully no lives were lost. It did force several units to sit still for the turn though. York and Stafford continued their shoving match in the midlands, but Lancaster, with nearly half his units stuck in place ad unable to act, was forced to simply sit and watch the debacle. A “Busy Year” event play by Stafford to shake things up drew a parliament event, and then it was on to turn 4. Turn 4: Lancaster had managed to be proclaimed King 3 turns running and had used his advantage to make certain that he went last. Unfortunately, Stafford, who was going first, played his “Affairs of State” event card on action 1, sending the game immediately to the parliament step and bypass the entire rest of the turn. Turn 5: Having been delayed for a turn by Stafford’s last play, Lancaster took a lesson and placed York first and himself second, making Stafford last in the rotation. Much combat ensued this turn, as all of the houses saw a need to eliminate nobles from the game. Warwick (held by York) pounced on Buckingham (Rex’s leading heir). Stafford (Rex’s second heir) jumped York. Lancaster sent a large force of Percy and Clifford (both at full strength) to engage the survivor of the York/Stafford battle (which turned out to be York). Lancaster also sent a combined arms force of Beaufort, Holland, and Courtenay against the victor of the Warwick/Buckingham fight (which was Buckingham). The only major result of all of this (besides loss of armies) was that Salisbury (in Warwick’s force) was captured by Buckingham. At this point Yorkist forces under Mowbray moved into London to secure it. Turn 6: At this point, with switching players and 2 new players learning the rules, the game had gone about 4 hours or so, so we called it for Lancaster, who had 19 of the 35 areas needed for an economic win, and also had 5 turns as King out of 9 needed for a Political victory. He also had the largest army in play. Overall, I am pleased with play, though the learning curve seems a bit much for new players. There are a few minor rules issues that also need correction, and some graphic streamlining as well. My thanks to Rex, Steve L, and Scott for helping out this month. |