1D20 Roll

SAVING THROW TYPE AND DC

FUMBLE RESULT IF THEY FAIL THEIR SAVE

01

REFLEX DC 15

Stumble, Lose Next Attack.

02

REFLEX DC 15

Weapon Tangled In Armor Or Clothing, Lose Next Attack.

03

REFLEX DC 15

Drop Shield, If Any.

04

REFLEX DC 15

Lose Dex Bonus To AC Until Next Your Next Attack.

05

REFLEX DC 15

Stub Toe, Jam Finger, Etc. -2 To All Your Attack Rolls Next Round.

06

REFLEX DC 15

Becoming Disoriented. -1 To All Saves For The Next 2 Rounds.

07

REFLEX DC 15

Fall Down, Lose Next 2 Attacks.

08

REFLEX DC 15

Drop Weapon. Does Not Apply If Your Weapon Has An Attachment Strap.

09

REFLEX DC 15

Hit Self For Rolled Damage. No STR Modifiers Are Applied.

10

REFLEX DC 15

Hit Random Friend, If Within 10 Feet, Otherwise Hit Self For Rolled Damage. No STR Modifiers Are Applied. If A Friend, You Must Roll To Hit Friend's AC, Less His DEX and Shield Bonuses.

11

REFLEX DC 10

Fall Backwards, Drop Weapon And Shield, If Any. Lose All DEX And Shield Bonuses For 1 Round.

12

REFLEX DC 10

Shield Strap Breaks, Useless Until Repaired.

13

REFLEX DC 10

Vision Impaired (Slipped Helm, Blood Or Sweat In Eye, Etc.) Lose All DEX And Shield Bonuses For Next 2 Rounds.

14

FORTITUDE DC 15

Coughing Or Sneezing, Lose Next Attack.

15

FORTITUDE DC 15

Breath Knocked Out If You Are Hit This Round, Lose Next Attack.

16

FORTITUDE DC 15

Take 1 Round To Bandage Or Heal A Wound, If Any. Lose All Attacks That Round.

17

FORTITUDE DC 15

Stunned If You Are Hit This Round, Lose All DEX And Shield Bonuses For 1 Round.

18

FORTITUDE DC 15

Shaken, If You Are Hit, Unless Your Weapon Has An Attachment Strap.

19

FORTITUDE DC 10

Fall Unconscious For 1d3 Rounds If You Are Hit This Round.

20

FORTITUDE DC 10

Fall Unconscious For 1d6 Rounds If You Are Hit This Round.

© February of 2003
by
James L.R. Beach
Waterville, MN 56096